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Submitted on
January 17, 2012
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912 KB
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1280×850
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Sta.sh
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2,024
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Sd.Kfz.251 v2 by samsite-X Sd.Kfz.251 v2 by samsite-X
Polycount:

Exterior: 6692 tris
Interior: 1825 tris
Tracks: 728 tris

Overall: 9245 tris

Wireframe&Textures: [link]

Interior View: [link]

:icondonotuseplz::iconmyartplz:
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:iconstonekeeper:
StoneKeeper Featured By Owner Nov 7, 2012  Hobbyist Digital Artist
Superior!
Hey, when you do your normal maps, do you render a normal map from high poly mesh? Or what kind of magic do you work when making so much awesomeness?
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:iconsamsite-x:
samsite-X Featured By Owner Nov 7, 2012  Professional Digital Artist
Thanks!

On this model i used 2 method one is to bake NM from a high poly mesh and other method with Photoshop!
Like for example, the track's normal map are drawn in Photoshop and converting it using Nvidia NM tools or nDo2.

Many 3d artist when they are modeling a shape they use HP shape to bake the Normals... Thats all good but IMO sometime it is a waste of time. you can use PS to bake details and still make them look realistic. :D
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:iconstonekeeper:
StoneKeeper Featured By Owner Nov 7, 2012  Hobbyist Digital Artist
Ah okay, I understand! Thank you mate, much appreciated! :)
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:iconsamsite-x:
samsite-X Featured By Owner Nov 7, 2012  Professional Digital Artist
My pleasure :ahoy:
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:iconalecs-kun:
Alecs-Kun Featured By Owner Jan 31, 2012
Nice!
Gj ^o^
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:iconsamsite-x:
samsite-X Featured By Owner Jan 31, 2012  Professional Digital Artist
Thank you :ahoy: multumesc
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:iconrealtimebrush:
RealTimeBrush Featured By Owner Jan 22, 2012
Excellent piece of work a very authentic looking vehicle
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:iconsamsite-x:
samsite-X Featured By Owner Jan 22, 2012  Professional Digital Artist
Thank you so much! :D
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:iconadamkop:
AdamKop Featured By Owner Jan 22, 2012  Student Digital Artist
Amazing work ! :thumbsup: Great use of maps - it seems to have a much higher polycount than it really does.
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:iconsamsite-x:
samsite-X Featured By Owner Jan 22, 2012  Professional Digital Artist
Thank you so much! and for the :+fav: :ahoy:
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