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October 10, 2012
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:iconamaterasu111:
~amaterasu111 Oct 12, 2012   Digital Artist
Nice work! It's not often that we see a new and clean leather chair! :D

What is the purpose of this asset? Is it supposed to be a game asset? If it is, I think the polycount is too high. The leather texture looks great, but for the wood texture I feel like you only did a brown solid color and not even decent texturing and I think it looks pretty bad, especially next to this fantastic leather texture.

I also think it's a shame that you don't show the full maps, maybe not for specular and normal but I'd really want to see the full 1024x1024 map for the diffuse.

Keep up the good work! :)
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:iconsamsite-x:
~samsite-X Oct 12, 2012  Professional Digital Artist
Thanks! :D

purpose of this asset: Personal work for my portfolio [link]

Polycount is not too high, its high form some games but i have seen games with 2000 polys tables and chairs.

I think because the upper angle makes the wood look darker. The color of the wood is dark brown with varnish

Close up here: [link]
Textures here: [link]


Thanks alot for your comment and feedback! :hug:
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:iconamaterasu111:
~amaterasu111 Oct 12, 2012   Digital Artist
You're welcome! :D

What I meant when I asked for the purpose isn't if it was for your portfolio because when you do 3D works it should always be for a portfolio, it was if it was for rendering purposes or real time use? Because when you're working on a piece you always have to have on mind one of the two. In your case I guess it's a real time asset.

I agree that around 2000 tris isn't a huge number of polygons, what I meant is that by removing a few loops out of your asset would optimize it and it would look the same but it's up to you to determine how much you want your asset to be optimized. :)

From the close-up, I think the wood color is good and the varnish is great too but I still have a problem with the texture in itself. Also, is it me or the front feet and the back feet don't have the same texture? I know it's not visible on the final renders but it looks weird in the close-up.
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:iconsamsite-x:
~samsite-X Oct 12, 2012  Professional Digital Artist
Yea it real time, and yea i can remove some edges and make it around 1000 polys
It was problem from the render engine, fixed now: [link]

its better now :D
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:iconamaterasu111:
~amaterasu111 Oct 12, 2012   Digital Artist
Yes, it's looking MUCH better now! :)
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:iconsamsite-x:
Mood: Joy ~samsite-X Oct 12, 2012  Professional Digital Artist
:thumbsup:
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:iconcadianconcript:
This might be low-poly for you but for me it is like... photorealistic =)
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:iconsamsite-x:
~samsite-X Oct 10, 2012  Professional Digital Artist
Glad to hear that! Thanks for the :+fav: bro! :ahoy:
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:iconsasa454:
~sasa454 Oct 10, 2012  Student Digital Artist
Arata frumos, dar eu ar face si niste depresiuni in lucurile de contact cu corpul omului.
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:iconsamsite-x:
~samsite-X Oct 10, 2012  Professional Digital Artist
Mersi mult!!! da se putea face si niste depresiuni, dar eu am vrut sa arate nou :D

Am zis si aici in celalta poza [link]
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